This is a problem in general for web books, but don't get me started, since I think its a business opportunity to address the issue with a permanent URL system that authors could update (if you get rich off the idea please remember the little people.). Plus there is no way to contact the authors for a workaround or update. That means that crucial downloads and installs that apparently make GameSalad development actually work are already dated and don't work. By web decay I mean the fact that it relies on screenshots from web interfaces that are subject to change. Of course that probably means that it was written a year or so before. Its hard to say how good the book really is, because it suffers from web decay, even though it was only published in 2012. You have made my first experiences with GS significantly more rewarding. Thanks, David, for a great book, and great attitude. I was quite impressed with his willingness to share his time with his readers I truly appreciated the "extra" level of support. I now feel ready to embark on my first game from scratch, and look forward to publishing in the App Store.īTW - As an author, I found David to be not only approachable but also friendly, responsive and willing to discuss his book and GS. Once I finished working through all the well-designed and interesting projects, I put my new skills to use by enhancing a few of them to add my own bells and whistles I even went out and purchased an iPad, so I could try my own version of Break A Wall on the actual device (much more fun than using GS's Preview tool). I enjoyed working through the various projects, and found it rarely necessary to consult the source code files, though I downloaded them without issue (I'm not sure what the previous reviewer may have experienced, but the files downloaded with no problem, and all seemed to work as required). I found others as well, but David's book appeared to be the level of help that I wanted, and I was not disappointed. Therefore, I looked for a guide book and found Learn GameSalad for iOS. GameSalad seemed to be the perfect bridge tool, but their documentation is lacking at best. I thought that it would be fun to create iPhone/iPad games, but had no interest in learning the ins and outs of Objective-C and Xcode. It makes us better all around and only benefits you for the future.I first learned about GameSalad in a recent Economist article, and downloaded the tool as I am a long-time programmer and gaming enthusiast, both player and creator. Mike Rundle wrote an interesting post, Be Curious, Be Dangerous, this week about being curious and learning new things. What do you think? Is this cheating Apple’s system by not having to have an Apple Developer account? Seems like a cheap idea to me, why not get an Apple Dev license and learn to make your own apps. Some GameSalad subscribers are not happy with this move and we all know Apple won’t be too happy either since these GS developers won’t have a direct developer account with Apple. It all means that GameSalad game devs won’t use their Apple accounts any more - everything created by GameSalad will need to be published under the GameSalad banner. Direct will be free for devs publishing free games or will pay a fee for publishers wanting to sell paid apps. That’ll work for GameSalad devs for now, but when accounts expire, it will all move to GameSalad Direct. This week GameSalad continued in that focus with a service called GameSalad Direct. Previously, developers could pay a fee to remove GameSalad’s branding from apps, and then sell to the App Store under their own Apple developer accounts.
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